![]() ![]() “The prototype was really held together with duct tape and popsicle sticks,” jokes Riot Wrekz. “So we continued to use the prototype while the shippable game was being built separately.”Įventually the team needed to face cold, hard reality and send their darling prototype to pasture. “While the engineers were working, we needed to continue playtesting to adjust the roster, tweak the UI, test items and the shop, and all of that,” Riot Wittrock says. With the fundamental game design choices in place-like having a controllable avatar and purchasing units through the UI rather than physical models-the team was able to get started quickly.īut that doesn’t mean they stopped using the prototype build completely, as it was a great way to test ideas before the final build was ready. ![]() It was time to bring in the engineers to develop scalable code. “Properly” meant the team was no longer cobbling something together on Summoner’s Rift. ![]() It was really just a picture of what we could build, but not what we would actually build,” explains Riot Nullarbor. “We always knew the prototype was throw-away. ![]()
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